using System;
using UnityEngine;
using Yunchang;

namespace AutoChess.Map
{
    public class MapDataMgr:Singleton_CSharp<MapDataMgr>
    {
        public Action OnLeaveMap;

        public Vector3 GetInitForward(BattleSide actorSide)
        {
            throw new System.NotImplementedException();
        }
    }
}